Background Story [07/05]Background StoryBackground Story
"Cybercell: Flux" - Background Story
I. Synopsis of the story
The invasion should have been impossible. The surrounding Wasteland tribes are rather primitive when compared to the technological might of Nova City. Yet this once perfect utopia now lies in ruins as the young protagonists’ lives have become a battle of survival.
In their desperation to reverse the fate of their city, the closer they come to victory, the darker the reality seems to get. Our would-be heroes are about to discover that their biggest threat is not the invaders, but the truth which has remained hidden, until now.
This is CyberCell: Flux.
II. The background setting
The world of Cybercell: Flux is not unlike our own. There are blue oceans and green plateaus, arid deserts and humid prairies; the climate is varied and generally suitable for the reproduction of life which brought forth human civilizations.
Yet, this world has developed a strange evolutionary pattern in which two very different types of civilization coexist. While in some areas, humanity is in the era of quantum physics and nanotechnology, there are other areas in which technology has remained stagnant in the early days of the industrial revolution.
The reason being, electricity can only exist within certain geographical boundaries. Outside of these areas lies the dead zone. Known as the Wastelands, these regions appear to be completely incapable of the smallest electrical spark. Moreover, electronic devices, such as cell phones or radios, taken into this dead zone will simply cease to function as the very electromagnetic field necessary is not present.
For the longest time, there was no clear division in this world, but when electricity was discovered, two distinct civilizations began to emerge. The more time that passes, the bigger the gap becomes between those in the electrically powered regions, and those in the dead zone.
While the dead zone has become known as the Wastelands, the areas of electric power are called the Pure Lands, being pure of whatever anomaly has deprived the Wastelands from electricity.
III. The main conflict
The naming of the divergent regions has been coined by those living with the luxury of electricity. Since its first discovery, these people have felt that electrical power was somehow a divine blessing from the heavens, and those without it must lie outside the favor of the gods.
Of course, modern inhabitants of the Pure Lands have outgrown such old-fashioned beliefs with the advancement of science and technology, but they still don’t hold favorable opinions of those outside their borders. They harbor an unmistakable sense of superiority towards the Wasteland denizens, regarding them as profane, with little difference from the animals once used to plough fields.
Thus, you have the Pure Lands, for the blessed and noble people, and the Wastelands for all the dregs of society. To be sure, those in the Wastelands themselves probably hold a contrary opinion, with technology being a sign of corruption on the planet, while their own lands still exist in harmony with nature.
There is no known element or pattern which causes any particular land area to be Pure, and it is certainly not evenly divided. Less than 2% of the land mass has been found to be Pure, and each Pure region varies in size. A single region can range from tens to hundreds of square kilometers in area, with each region separated, like technological islands in a vast ocean of wilderness.
So, while the Pure civilizations have seemingly unlimited potential for technological development, they are extremely restricted in the potential for border expansion. Those in the Wastelands however, have virtually unlimited lands but face significant technology constraints.
Although there’s a history of conflict between the regions, recent decades have been lived in mutual peace. After all, the technology of the Pure Lands becomes inoperative as soon as it enters the Wastelands; there’s no way around it. So a war to expand territory is meaningless. Likewise, the technology in the Wastelands has no hope of overcoming that in the pure lands, so it’s meaningless to try.
Instead, there is a loose cooperation, the Pure Lands can only acquire the Uranium it needs for power from mines scattered throughout the Wastelands. While the Wastelands cannot produce modern medicine or other advanced products on its own. Thus there are beneficial exchanges available which have led to large smuggling operations on both sides.
With such a great technological gap, there is a very real barrier between each Pure region and the Wastelands that surrounds it, usually in the form of great walls with defensive fortifications. Yet even these defenses are hardly thought as necessary for the miniscule threat posed by those living on the outside.
Perhaps this overconfidence is how the unexpected invasion of Nova City by the Wasteland tribe, known as the Renegades, could actually succeed.
Basic INFO 1Basic INFO 1Basic INFO 1About cardsCard Attributes:Basic attributes of card: HP, Attack (ATK), Critical Hit, BLOCK (BLK) and SKILL.Classes of Card:Assassin, Guardian, Marksman.Tribe of Card:it relates to the background of the character.Card RanksThe basic attributes of card can be affected by card ranks, the higher the rank is, the better the basic attributes will be.Card LevelsAll the basic attributes except SKILL are affected by different card levels, such as HP, ATK, BLOCK and Critical Hits.Card UpgradeCard can be upgraded by consuming specified amounts of duplicated cards and coins.Duplicated cards can be obtained via card draws or by compounding shards.There is a ceiling in card level.CHAR Shard:CHAR Shard is an item of great importance for compounding cards.Compounding cards with different rarities varies on the number of CHAR shards.
Advance Strategy 1Advance Strategy 1Advance Strategy 1
Evolver can evolve into a High-tier Class directly if evolved units are included in the Fusion Chain.(Only basic classes are calculated in the result of evolution)Evolver can evolve into a High-tier Class directly when there are more than three connecting heroes in the Fusion Chain.Heroes evolved successfully before can evolve into a High-tier Class of the same career after resummoned for a second evolve-merging.The heroes summoned to form the Fusion Chain, also as the last ones to be placed, producing the units of evolution.